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Article Abstract

Battle Royale Optimizer (BRO) is a recently proposed optimization algorithm that has added a new category named game-based optimization algorithms to the existing categorization of optimization algorithms. Both continuous and binary versions of this algorithm have already been proposed. Generally, optimization problems can be divided into single-objective and multi-objective problems. Although BRO has successfully solved single-objective optimization problems, no multi-objective version has been proposed for it yet. This gap motivated us to design and implement the multi-objective version of BRO (MOBRO). Although there are some multi-objective optimization algorithms in the literature, according to the no-free-lunch theorem, no optimization algorithm can efficiently solve all optimization problems. We applied the proposed algorithm to four benchmark datasets: CEC 2009, CEC 2018, ZDT, and DTLZ. We measured the performance of MOBRO based on three aspects: convergence, spread, and distribution, using three performance criteria: inverted generational distance, maximum spread, and spacing. We also compared its obtained results with those of three state-of-the-art optimization algorithms: the multi-objective Gray Wolf optimization algorithm (MOGWO), the multi-objective particle swarm optimization algorithm (MOPSO), the multi-objective artificial vulture's optimization algorithm (MOAVAO), the optimization algorithm for multi-objective problems (MAOA), and the multi-objective non-dominated sorting genetic algorithm III (NSGA-III). The obtained results approve that MOBRO outperforms the existing optimization algorithms in most of the benchmark suites and operates competitively with them in the others.

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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC12291063PMC
http://dx.doi.org/10.1007/s11227-023-05676-4DOI Listing

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