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Traditional and AI-driven modeling techniques enable high-fidelity 3D asset generation from scans, videos, or text prompts. However, editing and rendering these assets often involves a trade-off between quality and speed. In this paper, we propose GauFace, a novel Gaussian Splatting representation, tailored for efficient rendering of facial mesh with textures. Then, we introduce TransGS, a diffusion transformer that instantly generates the GauFace assets from mesh, textures and lightning conditions. Specifically, we adopt a patch-based pipeline to handle the vast number of Gaussian Points, a novel texel-aligned sampling scheme with UV positional encoding to enhance the throughput of generating GauFace assets. Once trained, TransGS can generate GauFace assets in 5 seconds, delivering high fidelity and real-time facial interaction of 30fps@1440p to a Snapdragon 8 Gen 2 mobile platform. The rich conditional modalities further enable editing and animation capabilities reminiscent of traditional CG pipelines. We conduct extensive evaluations and user studies, compared to traditional renderers, as well as recent neural rendering methods. They demonstrate the superior performance of our approach for facial asset rendering. We also showcase diverse applications of facial assets using our TransGS approach and GauFace representation, across various platforms like PCs, phones, and VR headsets.
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http://dx.doi.org/10.1109/TPAMI.2025.3550195 | DOI Listing |
IEEE Trans Pattern Anal Mach Intell
September 2025
Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering. However, with sparse input views, the lack of multi-view consistency constraints results in poorly initialized Gaussians and unreliable heuristics for optimization, leading to suboptimal performance. Existing methods often incorporate depth priors from dense estimation networks but overlook the inherent multi-view consistency in input images.
View Article and Find Full Text PDFSensors (Basel)
August 2025
School of Electronic Information and Electrical Engineering, Yangtze University, Jingzhou 434100, China.
As an important tangible carrier of historical and cultural heritage, ancient city walls embody the historical memory of urban development and serve as evidence of engineering evolution. However, due to prolonged exposure to complex natural environments and human activities, they are highly susceptible to various types of defects, such as cracks, missing bricks, salt crystallization, and vegetation erosion. To enhance the capability of cultural heritage conservation, this paper focuses on the ancient city wall of Jingzhou and proposes a multi-stage defect-detection framework based on computer vision technology.
View Article and Find Full Text PDFIEEE Trans Pattern Anal Mach Intell
August 2025
As XR technology continues to advance rapidly, 3D generation and editing are increasingly crucial. Among these, stylization plays a key role in enhancing the appearance of 3D models. By utilizing stylization, users can achieve consistent artistic effects in 3D editing using a single reference style image, making it a user-friendly editing method.
View Article and Find Full Text PDFIEEE Trans Med Imaging
August 2025
Real-time and realistic reconstruction of 3D dynamic surgical scenes from surgical videos is a novel and unique tool for surgical planning and intraoperative guidance. The 3D Gaussian splatting (GS), with its high rendering speed and reconstruction fidelity, has recently emerged as a promising technique for surgical scene reconstruction. However, existing GS-based methods still have two obvious shortcomings for realistic reconstruction.
View Article and Find Full Text PDFIEEE Trans Pattern Anal Mach Intell
August 2025
Optimization-based approaches, such as score distillation sampling (SDS), show promise in zero-shot 3D generation but suffer from low efficiency, primarily due to the high number of function evaluations (NFEs) required for each sample and the limitation of optimization confined to latent space. This paper introduces score-based iterative reconstruction (SIR), an efficient and general algorithm mimicking a differentiable 3D reconstruction process to reduce the NFEs and enable optimization in pixel space. Given a single set of images sampled from a multi-view score-based diffusion model, SIR repeatedly optimizes 3D parameters, unlike the single-step optimization in SDS.
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