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This study explores entertainment consumption patterns in Romania, a transitional digital culture characterized by high digital connectivity but underdeveloped physical infrastructure. Employing a dual qualitative coding methodology, this research combines inductive analysis of consumer focus groups with deductive analysis of expert interviews, enabling a multi-layered interpretation of both overt behaviors and latent emotional drivers. Seven key thematic dimensions, motivational depth, perceived barriers, emotional needs, clarity of preferences, future behavioral intentions, social connection, and identity construction, were analyzed and compared using a Likert-based scoring framework, supported by a radar chart and comparison matrix. Findings reveal both convergence and divergence between consumer and expert perspectives. While consumers emphasize immediate experiences and logistical constraints, experts uncover deeper emotional motivators such as validation, mentorship, and identity formation. This behavioral-emotional gap suggests that, although digital entertainment dominates due to accessibility, it often lacks the emotional richness associated with physical formats, which are preferred but less accessible. This study underscores the importance of triangulated qualitative inquiry in revealing not only stated preferences but also unconscious psychological needs. It offers actionable insights for designing emotionally intelligent and culturally responsive entertainment strategies in digitally saturated yet infrastructure-limited environments.
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http://dx.doi.org/10.3390/bs15081049 | DOI Listing |
PLoS One
September 2025
School of Computer and Information Engineering, Harbin University of Commerce, Harbin, China.
The breakthroughs in communication technologies, such as 5G, have significantly accelerated the popularity of high-traffic consumption entertainment activities, including short video live streaming and real-time broadcasting, making them one of the most prevalent social interaction methods today. It is the high activity level of such online engagements that has given rise to diversified online marketing business models, opening up new channels and opportunities for interactions between brands and consumers. This study focuses on the emerging "influencer marketing" strategy rooted in content marketing, employing double-layer network game theory to construct a dual-layer relationship network between "brands" and "influencers" and establish a game-theoretic mechanism between them.
View Article and Find Full Text PDFBehav Sci (Basel)
August 2025
Department of Management and Economic Informatics, Faculty of Economic Sciences and Business Administration, Transilvania University of Brașov, Colina Universității Street, No. 1, Building A, 500068 Brașov, Romania.
This study explores entertainment consumption patterns in Romania, a transitional digital culture characterized by high digital connectivity but underdeveloped physical infrastructure. Employing a dual qualitative coding methodology, this research combines inductive analysis of consumer focus groups with deductive analysis of expert interviews, enabling a multi-layered interpretation of both overt behaviors and latent emotional drivers. Seven key thematic dimensions, motivational depth, perceived barriers, emotional needs, clarity of preferences, future behavioral intentions, social connection, and identity construction, were analyzed and compared using a Likert-based scoring framework, supported by a radar chart and comparison matrix.
View Article and Find Full Text PDFJ Med Internet Res
August 2025
Shanghai Municipal Hospital of Traditional Chinese Medicine, Shanghai University of Traditional Chinese Medicine, Shanghai, China.
Background: Social media has become a vital platform for hospitals to engage with the public, disseminate health knowledge, and build trust. While promotional strategies have shown potential to enhance social media influence, the mechanisms through which these strategies impact hospital influence on social media remain unclear. Furthermore, the effectiveness of these strategies may vary across hospitals of different types and regions, necessitating a deeper understanding of their contextual applicability.
View Article and Find Full Text PDFFront Psychol
July 2025
School of Media and Communication, Addis Ababa University, Addis Ababa, Ethiopia.
Adolescents' screen-based entertainment has garnered significant attention in media studies due to its multifaceted implications for academic performance, social relationships, and physical and mental wellbeing. However, the extent of their entertainment consumption and the interplay of factors affecting screen-based entertainment across devices and timeframes remain underexplored. This study investigates adolescents' Entertainment Media Screen Time (EMST) across various screen-based devices (e.
View Article and Find Full Text PDFJ Environ Manage
September 2025
Department of Industrial Engineering and Management, Sichuan University, Chengdu, 610064, China. Electronic address:
While the pay-as-you-throw approach is widely adopted, some emerging megacities have successfully implemented incentive-based schemes to encourage residents to participate in waste recycling. A common incentive is rewarding residents based on the value of recyclables (e.g.
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