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To enable robots to use tools, the initial step is teaching robots to employ dexterous gestures for touching specific areas precisely where tasks are performed. Affordance features of objects serve as a bridge in the functional interaction between agents and objects. However, leveraging these affordance cues to help robots achieve functional tool grasping remains unresolved. To address this, we propose a granularity-aware affordance feature extraction method for locating functional affordance areas and predicting dexterous coarse gestures. We study the intrinsic mechanisms of human tool use. On the one hand, we use fine-grained affordance features of object-functional finger contact areas to locate functional affordance regions. On the other hand, we use highly activated coarse-grained affordance features in hand-object interaction regions to predict grasp gestures. Additionally, we introduce a model-based postprocessing module that transforms affordance localization and gesture prediction into executable robotic actions. This forms GAAF-Dex, a complete framework that learns granularity-aware affordances from human-object interaction to enable tool-based functional grasping with dexterous hands. Unlike fully supervised methods that require extensive data annotation, we employ a weakly supervised approach to extract relevant cues from exocentric (Exo) images of hand-object interactions to supervise feature extraction in egocentric (Ego) images. To support this approach, we have constructed a small-scale dataset, functional affordance hand (FAH)-object interaction dataset, which includes nearly 6k images of functional hand-object interaction Exo images and Ego images of 18 commonly used tools performing six tasks. Extensive experiments on the dataset demonstrate that our method outperforms state-of-the-art methods, and real-world localization and grasping experiments validate the practical applicability of our approach. The source code and the established dataset are available at https://github.com/yangfan293/GAAF-DEX.
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http://dx.doi.org/10.1109/TNNLS.2025.3591538 | DOI Listing |
J Med Internet Res
September 2025
Department of Community Medicine, Faculty of Health, UiT The Arctic University of Norway, Tromsø, Norway.
Background: The ability to access and evaluate online health information is essential for young adults to manage their physical and mental well-being. With the growing integration of the internet, mobile technology, and social media, young adults (aged 18-30 years) are increasingly turning to digital platforms for health-related content. Despite this trend, there remains a lack of systematic insights into their specific behaviors, preferences, and needs when seeking health information online.
View Article and Find Full Text PDFVisual scene perception enables rapid interpretation of the surrounding environment by integrating multiple visual features related to task demands and context, which is essential for goal-directed behavior. In the present work, we investigated the temporal neural dynamics underlying the interaction between the processing of bottom-up visual features and top-down contextual knowledge during scene perception. We asked whether newly acquired spatial knowledge would immediately modulate the early neural responses involved in the extraction of navigational affordances available (i.
View Article and Find Full Text PDFJ Neurophysiol
August 2025
Institute of Cognitive Sciences and Technologies, National Research Council, Rome, Italy.
Expertise in cognitively and motorically demanding tasks, such as indoor climbing and bouldering, is often associated with enhanced planning abilities, yet the specific relationship between cognitive and motor planning in such tasks remains underexplored. This study investigates how expertise influences route planning in bouldering, with a focus on the impact of problem difficulty. We asked expert and novice climbers to virtually solve easy and hard bouldering problems on a familiar indoor climbing wall, using a custom app that allowed them to plan and select sequences of hand movements.
View Article and Find Full Text PDFNeuroimage
August 2025
MANIBUS Lab, Department of Psychology, University of Turin, Via Verdi 10, 10124 Turin, Italy; Neuroscience Institute of Turin (NIT), Regione Gonzole 10, 10043 Orbassano, Italy. Electronic address:
Object perception is inherently multisensory, as the brain integrates information across sensory modalities to facilitate the interaction with them. This intrinsic 'action potential' of objects is described by the concept of affordance, which refers to the opportunities for interaction that an object offers to an organism, depending on both the object's physical characteristics and the organism's sensorimotor abilities. Converging evidence demonstrated that seeing affordable objects modulates motor activity.
View Article and Find Full Text PDFAtten Percept Psychophys
August 2025
Department of Psychology, Arizona State University, PO Box 871104, Tempe, AZ, 85287, USA.
We previously proposed a Vertical Attention Bias (VAB) that directs attention toward object tops and scene bottoms and robustly confirmed this effect in both adults and 4- to 7-year-old children. Our past findings are consistent with progressive ecological theory, and support that our perceptual biases are coupled to informative environmental regularities. This leads observers to generally favor a downward gaze to facilitate attending more to functionally and behaviorally relevant locations.
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