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Background: Video Assistant Referee (VAR) as a high-tech aid was introduced into football in 2018 to enhance the officiating accuracy of referees. At the 2020 UEFA European Championship, VAR was used for the first time. This study aims to investigate the impact of VAR on the UEFA European Championship.
Methods: The sample includes all matches of EURO 2016 (without VAR, n = 51) and EURO 2020 (with VAR, n = 51), in a total of 102 matches. For each game, nine VAR-related variables were recorded: goals, penalties, red cards, yellow cards, fouls, offsides, first-half game time, second-half game time and total game time. The tournaments pre and post the introduction of VAR were compared using a Mann-Whitney U test.
Results: The results of this study revealed that the introduction of VAR led to a significant increase in the first-half match time (Z = 2.52, p = 0.012, ES = 0.13), the second-half match time (Z = 2.80, p = 0.005, ES = 0.16), total game time (Z = 3.74, p < 0.001, ES = 0.28) and the number of goals (Z = 2.25, p = 0.024, ES = 0.10), whereas a significant decrease in yellow cards (Z=-2.55, p = 0.011, ES = 0.13) was observed.
Conclusions: The findings of this study may have practical implications for optimizing VAR-related implementation regulations and the referee's officiating strategies at the UEFA European Championship competitions.
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http://dx.doi.org/10.1186/s13102-025-01118-1 | DOI Listing |
Acta Psychol (Amst)
September 2025
Pampanga State University, Pampanga, Philippines. Electronic address:
This study investigated the effects of using the intelligent and non-intelligent versions of Ibigkas! Math-a mobile-based, computer-supported collaborative learning platform for Grade 5 mathematics on the mathematics performance of Grade 5 students. Out of 155 Grade 5 students from four universities, only 119 participated in the five consecutive-day experiment. Ethical approval was granted before data collection.
View Article and Find Full Text PDFAdv Sci (Weinh)
September 2025
School of Graduate Study, University of Chinese Academy of Sciences, Beijing, 100049, China.
Brain-computer interfaces (BCIs) enable communication between individuals and computers or other assistive devices by decoding brain activity, thereby reconstructing speech and motor functions for patients with neurological disorders. This study presents a high-resolution micro-electrocorticography (µECoG) BCI based on a flexible, high-density µECoG electrode array, capable of chronically stable and real-time motor decoding. Leveraging micro-nano manufacturing technology, the µECoG BCI achieves a 64-fold increase in electrode density compared to conventional clinical electrode arrays, enhancing spatial resolution while featuring scalability.
View Article and Find Full Text PDFArtif Life
September 2025
Sakana AI.
With the recent Nobel Prize awarded for radical advances in protein discovery, foundation models (FMs) for exploring large combinatorial spaces promise to revolutionize many scientific fields. Artificial Life (ALife) has not yet integrated FMs, thus presenting a major opportunity for the field to alleviate the historical burden of relying chiefly on manual design and trial and error to discover the configurations of lifelike simulations. This article presents, for the first time, a successful realization of this opportunity using vision-language FMs.
View Article and Find Full Text PDFFront Artif Intell
August 2025
CCN Group, Pattern Recognition Lab, Erlangen, Germany.
This study explores the potential for artificial agents to develop core consciousness, as proposed by Antonio Damasio's theory of consciousness. According to Damasio, the emergence of core consciousness relies on the integration of a self model, informed by representations of emotions and feelings, and a world model. We hypothesize that an artificial agent, trained via reinforcement learning (RL) in a virtual environment, can develop preliminary forms of these models as a byproduct of its primary task.
View Article and Find Full Text PDFAnat Sci Educ
September 2025
Department of Neurobiology, Spencer Fox Eccles School of Medicine, University of Utah, Salt Lake City, Utah, USA.
Active learning strategies enhance medical education by fostering self-directed learning, communication, and problem-solving skills. The paper puzzle, a game-based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration. This study assessed its impact on student performance and perceptions in clinical anatomy, comparing it to PowerPoint-based imaging reviews and evaluating the role of Near Peer Teachers (NPTs).
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