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With the rapid advance of technology, human interactions with virtual avatars in simulated social environments are becoming increasingly common. The aim of the current study was to examine users' perception of social traits and emotions of "neutral," expressionless avatars using an open-source collection. These avatars represented different ethnicities, genders, and occupations via visual features including skin tone, facial structure, and apparel. We hypothesized that the social evaluation of "neutral" avatars would be influenced by these visual features. In two online studies, we asked survey participants ( = 225) to identify and rate the social traits and determine the expressed emotion of avatars. Female avatars were rated more attractive, trustworthy, friendly, and less aggressive than male avatars. Black avatars were rated more attractive, friendly, and trustworthy in comparison to White avatars. Avatars in martial uniforms were rated as more aggressive and less friendly than avatars in non-martial uniforms. In turn, non-martial uniformed avatars were rated higher in trustworthiness and intelligence than avatars in martial uniforms and avatars without uniforms. These results suggest that users attribute social traits and emotions to "neutral" avatars. These findings have implications for the design of tasks and products that rely on the selection of avatars in virtual reality.
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC11947654 | PMC |
http://dx.doi.org/10.1089/cyber.2024.0401 | DOI Listing |
Cyberpsychol Behav Soc Netw
September 2025
Humane Technology Lab, Università Cattolica del Sacro Cuore, Milan, Italy.
Int J Obstet Anesth
August 2025
Department of Liver Transplant Anaesthesia, Institute of Liver and Biliary Sciences, New Delhi, India.
Background: Epidural analgesia is the gold standard for labor pain relief, yet performing patient education remains challenging due to time constraints, language barriers, and variable health literacy. Traditional educational approaches often fail to ensure adequate patient understanding. Artificial intelligence (AI) interactive avatars offer a novel solution for delivering standardized, empathetic, and accessible patient education.
View Article and Find Full Text PDFAcad Pediatr
September 2025
Stanford Medicine Children's Health, Department of Pediatrics, Stanford University School of Medicine, 453 Quarry Road, Palo Alto, CA 94304.
Clin Rehabil
September 2025
Medical School, Faculty of Health and Life Sciences, University of Exeter, Exeter, UK.
ObjectiveThis study adopted a novel approach to exploring the content validity, safety, usability, and user experiences of different games for telerehabilitation purposes from the perspective of physiotherapists and stroke survivors.DesignA cross-sectional content validity and usability study.SettingLab and online.
View Article and Find Full Text PDFJ Clin Med
August 2025
UOC NPIA-ASP Enna, Child Neuropsychiatry Unit of Nicosia, 94014 Nicosia, Italy.
: Maintaining proper oral hygiene is particularly challenging for individuals with autism spectrum disorder (ASD) due to sensory sensitivities, communication difficulties, and anxiety. Traditional oral hygiene education methods may be ineffective for this population, thereby necessitating innovative solutions. This study evaluates the effectiveness of a virtual reality (VR)-based educational program in improving home oral hygiene practices among children and adolescents with ASD.
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