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Mixed reality technologies, such as virtual (VR) and augmented (AR) reality, present promising opportunities to advance education and professional training due to their adaptability to diverse contexts. Distortions in the perceived distance in such mediated conditions, however, are well documented and have imposed nontrivial challenges that complicate and limit transferring task performance in a virtual setting to the unmediated reality (UR). One potential source of the distance distortion is the vergence-accommodation conflict-the discrepancy between the depth specified by the eyes' accommodative state and the angle at which the eyes converge to fixate on a target. The present study involved the use of a manual pointing task in UR, VR, and AR to quantify the magnitude of the potential depth distortion in each modality. Conceptualizing the effect of vergence-accommodation offset as a constant offset to the vergence angle, a model was developed based on the stereoscopic viewing geometry. Different versions of the model were used to fit and predict the behavioral data for all modalities. Results confirmed the validity of the conceptualization of vergence-accommodation as a device-specific vergence offset, which predicted up to 66% of the variance in the data. The fitted parameters indicate that, due to the vergence-accommodation conflict, participants' vergence angle was driven outwards by approximately 0.2°, which disrupted the stereoscopic viewing geometry and produced distance distortion in VR and AR. The implications of this finding are discussed in the context of developing virtual environments that minimize the effect of depth distortion.
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http://dx.doi.org/10.1007/s10055-024-00991-4 | DOI Listing |
Invest Ophthalmol Vis Sci
September 2025
National Centre for Optics, Vision and Eye Care, Department of Optometry, Radiography and Lighting Design, University of South-Eastern Norway, Kongsberg, Norway.
Purpose: The vergence-accommodation conflict in augmented reality head-mounted displays (AR-HMDs) can alter the oculomotor system, leading to visual discomfort and fatigue. The purpose of this work was to evaluate changes of accommodation and vergence and their interaction after completing a visually and cognitively demanding 3D task using an AR-HMD.
Methods: Oculomotor parameters, including tonic accommodation (TA), CA/C ratio, tonic vergence (TV), and AC/A ratio were assessed with a photorefractor in 16 participants (10 females; mean age, 23.
With the rapid development of near-eye display (NED) technology, it has become a key device connecting the virtual world, widely used in various industries. However, most commercial NED systems have a limitation: they provide only a fixed virtual image distance, which restricts their performance in 3D visual effects and can lead to visual issues such as vergence-accommodation conflict. To address this issue, an augmented reality NED system was designed by integrating a liquid crystal variable retarder and polarizing beam splitter prisms in combination with freeform prisms.
View Article and Find Full Text PDFWe present a waveguide-based near-eye display designed to enhance immersive augmented reality experiences. Unlike conventional waveguide displays that project virtual content onto a single focal plane, the proposed waveguide optics can display images across an extended depth range. This extension of focus cues is achieved through a multifocal holographic optical element (M-HOE) that functions as an output coupler on the waveguide.
View Article and Find Full Text PDFAdv Sci (Weinh)
May 2025
National & Local United Engineering Laboratory of Flat Panel Display Technology, Fuzhou University, 2 Xueyuan Road, Fuzhou, Fujian, Province 350108, China.
Multi-viewpoint retina projection displays (RPD) with an expanded visible range have been utilized in recent augmented reality (AR) systems to address the vergence-accommodation conflict (VAC) by providing a long depth of field (DOF). However, these fixed multi-viewpoint RPD systems still face a common critical challenge of imaging overlap or discontinuity when eyes rotate or under varying ambient light. To address this, an RPD AR system featuring switchable ultra-dense viewpoints is presented, enabled by a photo-alignment liquid crystal Dammann grating (p-LCDG).
View Article and Find Full Text PDFJ Optom
November 2024
Laboratory of Vision Science and Optometry, Faculty of Physics, Adam Mickiewicz University, Poznan, 61614, Poland.
Purpose: The aim of the study was to verify the hypotheses that vergence-accommodation conflict (VAC) induced with head-mounted device (HMD) could cause symptoms in relation to changes in the accommodative-vergence system. In order to test this hypothesis, the Virtual Reality (VR) exposures were carried out in two types of VAC: VAC and VAC.
Method: Eighteen females, with a mean age of 22.