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The increasing demand for diagnostic imaging has added to the radiologists' workload, highlighting the shortcomings of conventional computer mice. Radiologists grapple with inefficiencies from frequent mouse clicks and keyboard shortcuts required for various PACS functions. These inefficiencies contribute to cognitive strain, errors, and repetitive strain injuries. High-performance gaming mice, known for their precision in the gaming world, offer multiple custom buttons and superior tracking. These features can streamline radiology tasks. Utilizing a gaming mouse tailored for radiology tasks can substantially enhance efficiency. Our guide offers a step-by-step approach to harnessing the gaming mouse's capabilities for radiology tasks, ensuring radiologists can enhance their workflow and minimize injury risks. Although the guide uses a Logitech gaming mouse for demonstration, it is designed to be intuitive, helping users adapt to their unique needs across different modalities, subspecialties, and various radiology viewer software. Importantly, its fundamental concepts are transferrable to other mouse brands or models with similar customization software.
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http://dx.doi.org/10.1067/j.cpradiol.2023.09.001 | DOI Listing |
Sci Data
July 2025
Social Intelligence and MultiSensing (SIMS) lab, University of Geneva, Geneva, Switzerland.
Video games are a versatile and multi-faceted stimulus which can elicit complex player experiences. As a consequence, several datasets have been curated or created for studying human cognition, behaviours, and physiological responses where video games are the primary stimulus. Many of these datasets have a low number of participants or do not have a rich set of modalities and are always recorded in a laboratory setting.
View Article and Find Full Text PDFJMIR Form Res
July 2025
CYENS-Centre of Excellence, 1 Dimarchou Lellou Demetriadi, Nicosia, 1016, Cyprus, 357 99094970.
Background: Cognitive tasks are foundational tools in psychology and neuroscience for studying attention, perception, and memory. However, they typically employ simple or artificial stimuli and require numerous repetitive trials, which can adversely affect participant engagement and ecological validity.
Objective: This study investigated whether gamified versions of 3 established cognitive tasks, namely, the Visual Search task (attention), the Whack-the-Mole task (response inhibition), and the Corsi block-tapping test (visual short-term memory), replicate the typical patterns of results reported for their traditional counterparts.
Games Health J
May 2025
Department of Mathematics, Faculty of Science, Hacettepe University, Beytepe, Türkiye.
To describe the gamification process of peripheral intravenous catheterization (PIVC) and intravenous fluid therapy (IFT) in nursing education and conduct usability testing of the 3D virtual simulation game. A 3D virtual simulation game was developed to teach PIVC and IFT based on the current literature, Kolb's Experiential Learning Theory, and Schell's Elemental Tetrad. The game, IntraveNurseGame, had 11 stages, and it rewarded the players with score-based titles based on Benner's clinical competence stages.
View Article and Find Full Text PDFJ Electromyogr Kinesiol
June 2025
Faculty of Applied Health Sciences, Brock University, St. Catharines, ON, Canada. Electronic address:
Gaming is demanding, however, the impact of gaming on muscle fatigue and performance changes is unclear. The purpose of this study was to evaluate muscle fatigue and performance impairments during an extended mouse aiming fatigue protocol. Twenty participants were recruited (8F, 12 M), separated into gaming and non-gaming groups.
View Article and Find Full Text PDFOpen Mind (Camb)
January 2025
Department of Psychology, University of Milano-Bicocca, Milan, Italy.
A remarkable feature of human intelligence is the ability to optimize our decisions based on the potential actions of others. This ability, i.e.
View Article and Find Full Text PDF