98%
921
2 minutes
20
The Probabilistic Reward Task (PRT) is a laboratory-based technique used to objectively quantify responsivity to reward. The PRT was initially designed to identify reinforcement learning deficits in clinical populations and subsequently was reverse-translated for use in preclinical studies with rats and monkeys. In this task, subjects make visual discriminations and asymmetric probabilistic contingencies are arranged such that correct responses to one stimulus (rich) are reinforced more often than correct responses to the other (lean). Numerous studies have demonstrated that healthy subjects reliably develop a response bias toward the richly rewarded stimulus, whereas humans with anhedonia and laboratory animals with a history of chronic stress exhibit a blunted response bias. This is important because anhedonia, the loss of responsivity to previously rewarding stimuli, is a behavioral phenotype that is a cardinal feature of multiple neuropsychiatric conditions and is without approved pharmacotherapeutic options. To aid in addressing this critical treatment gap, this report describes validation of the first PRT designed for mice, which are a commonly utilized species in preclinical research toward neuropsychiatric medications development. Results reveal orderly psychophysical functions in response to asymmetric probabilistic contingencies in mice, with signal detection outcomes comparable to previous PRT findings in humans, rats, and monkeys. Taken together, such robust cross-species continuity in task performance confirms that the mouse is well-positioned to serve in bidirectional research efforts between human and animal laboratories. These efforts may accelerate the development of treatment options for anhedonia in the different neuropsychiatric conditions in which it is prominent.
Download full-text PDF |
Source |
---|---|
http://dx.doi.org/10.3758/s13415-023-01128-x | DOI Listing |
J Exp Anal Behav
September 2025
Washington University in St. Louis, MO, USA.
Every day we encounter situations in which decisions require trade-offs between the delay to one reward and the likelihood of receiving another reward. The current study was designed to extend a general discounting framework to gain insights into this fundamental trade-off process. Forty-three undergraduates adjusted the probability of receiving an immediate hypothetical monetary reward (either $200 or $10,000) until that probabilistic reward was judged subjectively equal in value to the same reward received with certainty after a delay (ranging from 1 month to 25 years).
View Article and Find Full Text PDFPsychophysiology
September 2025
Department of Human Medicine, Institute for Systems Medicine, MSH Medical School Hamburg, Hamburg, Germany.
Obsessive-compulsive disorder (OCD) has been associated with altered performance monitoring, reflected in enhanced amplitudes of the error-related negativity in the event-related potential. However, this is not specific to OCD, as overactive error processing is also evident in anxiety. Although similar neural mechanisms have been proposed for error and feedback processing, it remains unclear whether the processing of errors as indexed by external feedback, reflected in the feedback-related negativity (FRN), is altered in OCD.
View Article and Find Full Text PDFbioRxiv
August 2025
Psychological and Brain Sciences, Krieger School of Arts and Sciences, Johns Hopkins University, Baltimore, MD.
Intelligent behavior necessitates an adaptive integration of feedback. It is well-known that animals asymmetrically learn from positive and negative feedback. While asymmetrical learning is a robust behavioral effect, the latent computations behind how animals represent their environments and use this to differentially weight wins and losses is poorly understood.
View Article and Find Full Text PDFSci Rep
August 2025
Vision Action Cognition, Université Paris Cité, 92100, Boulogne-Billancourt, France.
Humans continuously decide where to look to gather task-relevant information. While affective rewards such as money are known to bias gaze direction, it remains unclear whether non-affective informational value can similarly shape oculomotor decisions. Here, we modulated the availability of task-relevant visual information at saccade targets by probabilistically varying its presentation duration, in a perceptual judgment task performed by human participants.
View Article and Find Full Text PDFElife
August 2025
Department of Neuroscience, Johns Hopkins School of Medicine, Baltimore, United States.
Across development, children must learn motor skills such as drawing with a crayon. Reinforcement learning, driven by success and failure, is fundamental to such sensorimotor learning. It typically requires a child to explore movement options along a continuum (grip location on a crayon) and learn from probabilistic rewards (whether the crayon draws or breaks).
View Article and Find Full Text PDF