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When we reach to pick up an object, our actions are effortlessly informed by the object's spatial information, the position of our limbs, stored knowledge of the object's material properties, and what we want to do with the object. A substantial body of evidence suggests that grasps are under the control of "automatic, unconscious" sensorimotor modules housed in the "dorsal stream" of the posterior parietal cortex. Visual online feedback has a strong effect on the hand's in-flight grasp aperture. Previous work of ours exploited this effect to show that grasps are refractory to cued expectations for visual feedback. Nonetheless, when we reach out to pretend to grasp an object (pantomime grasp), our actions are performed with greater cognitive effort and they engage structures outside of the dorsal stream, including the ventral stream. Here we ask whether our previous finding would extend to cued expectations for haptic feedback. Our method involved a mirror apparatus that allowed participants to see a "virtual" target cylinder as a reflection in the mirror at the start of all trials. On "haptic feedback" trials, participants reached behind the mirror to grasp a size-matched cylinder, spatially coincident with the virtual one. On "no-haptic feedback" trials, participants reached behind the mirror and grasped into "thin air" because no cylinder was present. To manipulate haptic expectation, we organized the haptic conditions into blocked, alternating, and randomized schedules with and without verbal cues about the availability of haptic feedback. Replicating earlier work, we found the strongest haptic effects with the blocked schedules and the weakest effects in the randomized uncued schedule. Crucially, the haptic effects in the cued randomized schedule was intermediate. An analysis of the influence of the upcoming and immediately preceding haptic feedback condition in the cued and uncued random schedules showed that cuing the upcoming haptic condition shifted the haptic influence on grip aperture from the immediately preceding trial to the upcoming trial. These findings indicate that, unlike cues to the availability of visual feedback, participants take advantage of cues to the availability of haptic feedback, flexibly engaging pantomime, and natural modes of grasping to optimize the movement.
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http://dx.doi.org/10.3389/fpsyg.2020.588428 | DOI Listing |
J Dent Educ
September 2025
Department of Restorative Dentistry, Oregon Health & Science University, School of Dentistry, Portland, Oregon, USA.
Objectives: Teaching dental anesthesia techniques poses a considerable challenge, primarily due to the limited availability of tools that effectively replicate clinical procedures in preclinical settings. Over the past decade, haptic dental simulators have emerged as promising training aids for various dental procedures, including local anesthesia. This study aimed to evaluate the educational value of a haptic dental simulator in teaching the inferior alveolar nerve block (IANB) technique by assessing the experiences and perceptions of dental students with varying levels of clinical exposure.
View Article and Find Full Text PDFFront Oral Health
August 2025
Oral Biology Department, Faculty of Dentistry, The British University in Egypt, El Shorouk, Egypt.
Introduction/background: Virtual dental simulators with a haptics component have been used with great success in dental education for over a decade and is becoming an integral part of dental curricula. A large number of studies have been published about the users' perception, acceptance and attitude towards virtual dental simulators. However, no longitudinal or long-term studies to our knowledge have been conducted to evaluate the users' acceptance over time.
View Article and Find Full Text PDFOxf J Leg Stud
April 2025
As the metaverse blurs the lines between physical and virtual realms, enhanced by haptic devices providing sensory feedback, it is poised to become integral to daily life. However, this new digital frontier is also a site for sexual violence. Women users increasingly report non-consensual touching, image-based sexual abuses and novel forms of gendered harm, often trivialised and inadequately addressed by current laws.
View Article and Find Full Text PDFBoth intracortical microstimulation (ICMS) and peripheral nerve stimulation (PNS) can restore tactile sensation to people living with physical disabilities, such as spinal cord injury (SCI) or amputation. While both techniques have demonstrated success in evoking meaningful sensations in the upper limb, they have only been investigated in separate studies with different patient populations, and thus their perceptual characteristics have never been systematically compared to determine the relative advantages and limitations of each approach. In this study, we directly compared the perceived sensations evoked by ICMS and PNS to those evoked by mechanical touch in a participant with sensory incomplete spinal cord injury.
View Article and Find Full Text PDFBMC Med Educ
August 2025
Service de Rhumatologie, CHU de Strasbourg - Hôpital de Hautepierre, Strasbourg, France.
Background: Lumbar puncture (LP) procedure can be challenging, creating stress for both patients and students. This study assesses the effectiveness of augmented reality (AR) and haptic feedback simulation training compared to traditional bedside teaching.
Method: We conducted a prospective, single center, randomized controlled clinical trial with two parallel groups of medical students inexperienced in LP.