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BackgroundAbsence of fidgety movements (FMs) at 3 months' corrected age is a strong predictor of cerebral palsy (CP) in high-risk infants. This study evaluates the association between computer-based video analysis and the temporal organization of FMs assessed with the General Movement Assessment (GMA).MethodsInfants were eligible for this prospective cohort study if referred to a high-risk follow-up program in a participating hospital. Video recordings taken at 10-15 weeks post term age were used for GMA and computer-based analysis. The variation of the spatial center of motion, derived from differences between subsequent video frames, was used for quantitative analysis.ResultsOf 241 recordings from 150 infants, 48 (24.1%) were classified with absence of FMs or sporadic FMs using the GMA. The variation of the spatial center of motion (C) during a recording was significantly lower in infants with normal (0.320; 95% confidence interval (CI) 0.309, 0.330) vs. absence of or sporadic (0.380; 95% CI 0.361, 0.398) FMs (P<0.001). A triage model with C thresholds chosen for sensitivity of 90% and specificity of 80% gave a 40% referral rate for GMA.ConclusionQuantitative video analysis during the FMs' period can be used to triage infants at high risk of CP to early intervention or observational GMA.
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http://dx.doi.org/10.1038/pr.2017.121 | DOI Listing |
J Med Internet Res
September 2025
Chulalongkorn University, Bangkok, Thailand.
Background: The interprofessional educational curriculum for patient and personnel safety is of critical importance, especially in the context of the COVID-19 pandemic, to prepare junior multiprofessional teams for emergency settings.
Objective: This study aimed to evaluate the effectiveness of an innovative interprofessional educational curriculum that integrated medical movies, massive open online courses (MOOCs), and 3D computer-based or virtual reality (VR) simulation-based interprofessional education (SimBIE) with team co-debriefing to enhance interprofessional collaboration and team performance using Team Strategies and Tools to Enhance Performance and Patient Safety (TeamSTEPPS). This study addressed 3 key questions.
Interact J Med Res
August 2025
School of Nursing, Southwest Medical University, 1 Xianglin Road, Longmatan District, Luzhou, Sichuan, 646000, China, 86 13980250224.
Background: Body dissatisfaction is a condition where individuals are dissatisfied with their physical appearance. It has become a global issue, especially among children and emerging adults. A growing number of digital interventions have been developed to address body dissatisfaction in children and emerging adults; however, controversies remain regarding their efficacy, underscoring the need for a comprehensive synthesis of current evidence.
View Article and Find Full Text PDFJ Neuroeng Rehabil
August 2025
Research Center of Skeletal Muscle and Movement, Geneva University and Geneva University Hospitals, Geneva, Switzerland.
Background: Upper limb impairments affect children with neuromotor disorders, limiting daily activities and participation. Videogames (ex: virtual reality, computer-based games) have emerged as promising tools for upper limb rehabilitation, offering better engagement and effects on upper limb movements. The capacity of video games to be used for assessing upper limb function with game-based metrics has not yet been explored, and their validation remains unclear.
View Article and Find Full Text PDFFront Genet
July 2025
Nanchang People's Hospital, Operating Room, Nanchang, Jiangxi, China.
Objectives: To evaluate the effectiveness of 13 teaching modes in improving nurses' humanistic care ability using a Bayesian network meta-analysis.
Methods: A computer-based search was conducted in PubMed, Web of Science, Cochrane Library, Embase, CBM, CNKI, WanFang, and VIP databases from their inception until 20 December 2024. Two researchers independently screened the literature, extracted data, and assessed the included studies using the bias risk assessment tool recommended by the Cochrane Handbook for Systematic Reviews of Interventions 5.
JMIR Serious Games
July 2025
Department of Nursing and Physiotherapy, Universitat de Lleida, C/ Montserrat Roig, nº2, Lleida, 25198, Spain, 34 973702430.
Background: Parkinson disease (PD) is a rapidly growing neurological condition worldwide. While physiotherapy and exercise are effective interventions, the addition of motivational aspects that improve adherence could be beneficial for people with PD. Incorporating technological devices into motor rehabilitation, coupled with gamification elements, could enhance the relevance of rehabilitation and alleviate motor symptoms.
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