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Up to this date, there have been no reports on immersive virtual reality (IVR) training in thyroid surgery. The purpose of this blinded, randomized controlled trial was to determine the validity and impact of VR training in residents' education. Nineteen general surgery residents participated in the trial comparing IVR with traditional learning, utilizing a technical textbook as a control. A stratified randomization was used to secure balance in the distribution of residents according to their experience. The examined task pertained to the surgical steps from neck incision up to the placement of the continuous intraoperative neuromonitoring electrode and was evaluated by a blinded Fellow of the European Board of Surgery (FEBS) certified endocrine surgeon. Training superiority was assessed by the outcome measures of Objective Structured Assessment of Technical Skills (OSATS) score, need for the main surgeon to intervene, verbal answers, and time to task completion. Participants completed questionnaires regarding face validity and perceived benefits of the educational process. Immersive VR group completed the task significantly faster (p = 0.012), at a mean time of 27.25 ± 3.8 vs 35.25 ± 6.5 min in the control group, and was superior in OSATS Overall score (p = 0.035), knowledge of instruments (p = 0.015) and flow of operation (p = 0.021) scores. In the dedicated questionnaire, the participants of the IVR group stated greater overall satisfaction of the educational process (p = 0.002), ease of use (p = 0.015), enjoyment (p < 0.001), repetitivity (0.001), and perceived improvement in surgical technique (0.021). The IVR group dedicated more time in training 39 ± 8.9 vs 27.5 ± 7.2 min (p = 0.014), and performed more repetitions of the educative module, 3.5 (2-5) vs 2 (1-3) (p = 0.003) than the control group. IVR training demonstrated improved outcomes in several translational technical skills acquisition over traditional learning, while yielding improved satisfaction and repetitivity for participants. Clinical trials registration number No: NCT06917755.
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http://dx.doi.org/10.1007/s13304-025-02387-8 | DOI Listing |
Int J Med Inform
September 2025
Profesora Titular de la Universidad de Alicante, Spain. Electronic address:
Background: Immersive Virtual Reality (IVR) is increasingly used in health sciences education to simulate high-risk, low-frequency scenarios such as mass casualty incidents. While prior research has focused on student outcomes, the perceptions of instructors about available IVR tools remains underexplored.
Objective: To evaluate instructors' perceptions regarding ease of use, educational value, and technical quality of the "VR-Triage" immersive simulation tool in a disaster and mass casualty incident course.
Sci Rep
September 2025
Department of Data Science, Hanyang University, Seoul, 04763, Republic of Korea.
The increasing prevalence of depression has highlighted Mindfulness-Based Cognitive Therapy (MBCT) as an effective treatment. However, conventional MBCT has several limitations, including barriers to access, the need for trained professionals, and inconsistent levels of participant engagement. The feasibility of using Virtual Reality (VR) for MBCT has emerged as a promising solution, but further research is needed to assess its therapeutic potential.
View Article and Find Full Text PDFBMC Anesthesiol
September 2025
Faculty of Medicine, Anesthesiology, Surgical Intensive Care and Pain Medicine Department, Tanta University, Tanta, El Gharbia, 31511, Egypt.
Background: Virtual reality (VR) has shown promise as a nonpharmacological alternative to pharmaceutical pain relievers and anxiety medications in clinical trials by decreasing pain and anxiety in orthopedic surgeries. The aim of the study was to evaluate the impact of VR on these outcomes in individuals undergoing total hip arthroplasty (THA).
Methods: This randomized, controlled, open-label research included 50 participants planned for THA with spinal anesthesia (SA).
PEC Innov
December 2025
Institute for General Practice and Palliative Care, Hannover Medical School, Germany.
Background: In healthcare education, virtual reality (VR), simulating real-world situations, is emerging as a tool to improve communication skills, particularly in sensitive scenarios involving patients and caregivers. While promising, VR-based education also poses challenges such as avatar realism, cognitive load, and the need for pedagogical grounding.
Objective: This protocol paper presents the VR-TALKS project, which aims to develop, apply, and evaluate VR scenarios designed to teach healthcare students communication skills in serious illness scenarios.
Korean J Med Educ
September 2025
Laboratory of Mathematics, Artificial Intelligence, and Digital Learning, Hassan II University of Casablanca, Casablanca, Morocco.
Purpose: This study explores how immersive simulation-based learning affects nursing students' engagement, motivation, satisfaction, self-confidence, and knowledge gains in anatomy education.
Methods: A quasi-experimental study was carried out from January to February 2025 among nursing students. A total of 76 participants were randomly assigned to one of two groups: an experimental group receiving immersive simulation (n=38) and a control group following traditional instruction (n=38).