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The creation of 4D avatars (i.e., animated 3D avatars) from text description typically uses text-to-image (T2I) diffusion models to synthesize 3D avatars in the canonical space and subsequently animates them with target motions. However, such an optimization-by-animation paradigm has several drawbacks. (1) For pose-agnostic optimization, the rendered images in canonical pose for na¨ıve Score Distillation Sampling (SDS) exhibit domain gap and cannot preserve view-consistency using only T2I priors, and (2) For post hoc animation, simply applying the source motions to target 3D avatars leads to translation artifacts and misalignment. To address these issues, we propose Skeletonaware Text-based 4D Avatar generation with in-network motion Retargeting (STAR). STAR considers the geometry and skeleton differences between the template mesh and target avatar, and corrects the mismatched source motion by resorting to the pretrained motion retargeting techniques. With the informatively retargeted and occlusion-aware skeleton, we embrace the skeleton-conditioned T2I and text-to-video (T2V) priors, and propose a hybrid SDS module to coherently provide multiview and frame-consistent supervision signals. Hence, STAR can progressively optimize the geometry, texture, and motion in an end-to-end manner. The quantitative and qualitative experiments demonstrate our proposed STAR can synthesize high-quality 4D avatars with vivid animations that align well with the text description. Additional ablation studies show the contributions of each component in STAR. The source code and demos are available at: https://star-avatar.github.io.
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http://dx.doi.org/10.1109/TVCG.2025.3559988 | DOI Listing |
Biomimetics (Basel)
June 2025
Institute of Advanced Technology, University of Science and Technology of China, Hefei 230026, China.
Bio-inspired joints play a pivotal role in legged robots, directly determining their motion capabilities and overall system performance. While shape memory alloy (SMA) actuators present superior power density and silent operation compared to conventional electromechanical drives, their inherent nonlinear hysteresis and restricted strain capacity (typically less than 5%) limit actuation range and control precision. This study proposes a bio-inspired joint integrating an antagonistic actuator configuration and differential dual-diameter pulley collaboration, achieving amplified joint stroke (±60°) and bidirectional active controllability.
View Article and Find Full Text PDFBiomimetics (Basel)
May 2025
State Key Laboratory of Robotics and System, Harbin Institute of Technology, Harbin 150001, China.
Shoulder girdle plays a dominant role in coordinating the natural movements of the upper arm. Inverse kinematics, optimization, and data-driven approaches are usually used to conduct motion retargeting. However, these methods do not consider shoulder girdle movement.
View Article and Find Full Text PDFIEEE Trans Pattern Anal Mach Intell
September 2025
We retarget video stitching to an emerging issue, named warping shake, which unveils the temporal content shakes induced by sequentially unsmooth warps when extending image stitching to video stitching. Even if the input videos are stable, the stitched video can inevitably cause undesired warping shakes and affect the visual experience. To address this issue, we propose StabStitch++, a novel video stitching framework to realize spatial stitching and temporal stabilization with unsupervised learning simultaneously.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
April 2025
The creation of 4D avatars (i.e., animated 3D avatars) from text description typically uses text-to-image (T2I) diffusion models to synthesize 3D avatars in the canonical space and subsequently animates them with target motions.
View Article and Find Full Text PDFBiomimetics (Basel)
March 2025
Department of Informatics, University of Hamburg, 20146 Hamburg, Germany.
Human-robot interaction (HRI) is a key technology in the field of humanoid robotics, and motion imitation is one of the most direct ways to achieve efficient HRI. However, due to significant differences in structure, range of motion, and joint torques between the human body and robots, motion imitation remains a challenging task. Traditional retargeting algorithms, while effective in mapping human motion to robots, typically either ensure similarity in arm configuration (joint space-based) or focus solely on tracking the end-effector position (Cartesian space-based).
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