98%
921
2 minutes
20
Background: This study examined the effects of caffeine (CAF) supplementation on game-related statistics and perceptual responses of male basketball players during official games.
Methods: Eight players (23.5±5.7 years) participated in this double-blind, placebo-controlled, randomized crossover study. Sixty minutes before the start of each game, players ingested a dose of either CAF (3 mg/kg body mass) or placebo (PLA) in a randomized order. Game-related statistics were collected. After the games, players reported ratings of perceived exertion (RPE) and their perceptions of endurance and power. Separate linear mixed models evaluated the effects of treatment (CAF, PLA), game location (home, away), and opponent level (better, worse) on game-related statistics and perceptual responses.
Results: Players committed fewer fouls when taking CAF compared to PLA (P<0.001, ES=0.75, moderate). No effects of CAF were found for the other game-related statistics (all P>0.05). RPE was higher in CAF compared to PLA (P=0.031, ES: 0.49, small). There were no differences in perceptions of endurance (P=0.388) or power (P=0.988). No effects of game location or opponent level were found for game-related statistics or perceptual responses (all P>0.05).
Conclusions: This study suggests that caffeine supplementation can improve defensive performance in semiprofessional basketball players while also possibly increasing physical performances, seen the higher RPE.
Download full-text PDF |
Source |
---|---|
http://dx.doi.org/10.23736/S0022-4707.24.16189-0 | DOI Listing |
PLoS One
September 2025
Department of Physical Education and Sports, Faculty of Sport Sciences, University of Granada, Granada, Spain.
The analysis of box-score performance indicators has traditionally been used to classify player roles in women's basketball based on the five conventional positions: point guard, shooting guard, small forward, power forward, and center. However, this framework may not reflect the current tactical and functional demands of the game. The aim of this study was to identify and redefine functional player roles in professional women's basketball using performance data derived from actual competition.
View Article and Find Full Text PDFFront Psychol
August 2025
Faculty of Physical Activities and Sport Sciences, Universidad Politécnica de Madrid, Madrid, Spain.
Introduction: Mental fatigue (MF) has been shown to affect several domains of team sports performance, including physical, technical, and perceptual-cognitive aspects. This study examined whether subjective ratings of mental fatigue (MF) are associated with technical-tactical performance in adult male basketball official games.
Methods: Fourteen semiprofessional players (age: 22.
J Hum Kinet
February 2025
Department of Movement, Human and Health Sciences, University of Rome "Foro Italico", Rome, Italy.
This study aimed to determine the effects of different defensive styles (i.e., man-to-man vs.
View Article and Find Full Text PDFInt J Environ Res Public Health
March 2025
Facultad de Salud Pública y Nutrición, Universidad Autónoma de Nuevo León, Monterrey 66455, Mexico.
Unlabelled: When the use of video games is inappropriate in terms of time and content, it becomes a health risk. The objective of the present study was to analyze the psychometric properties of the Video-Game-Related Experience Questionnaire (CERV), determine its problematic use and know the link between the use of mobile devices (MD) and Mexican children.
Methods: The study followed an instrumental and comparative design, with = 519 children.
Int J Sports Physiol Perform
June 2025
School of Health, Medical and Applied Sciences, Central Queensland University, Rockhampton, QLD, Australia.
Purpose: This study aimed to explore the relationships of game load, recovery status, and well-being with performance efficiency in basketball players across different performance levels.
Methods: Data from 16 professional male basketball players across 18 official basketball games were analyzed utilizing principal component analysis to reduce dimensionality and identify key factors related to game load, perceived recovery, and well-being associated with performance. Quantile regression was employed to assess the impact of these factors on performance efficiency at different quantiles (10th, 50th, and 90th).