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Purpose Of Review: Problem gambling can have profound consequences for affected individuals, yet only a small proportion of people with problem gambling seek treatment. Mobile phone applications (apps) may provide an effective and scalable therapeutic option. The purpose of this study was to evaluate publicly available mobile apps aimed at improving problematic gambling behavior.
Recent Findings: To date, there are no published studies that have evaluated the quality of publicly available smartphone apps for problem gambling in the US. There is thus a significant gap in knowledge of existing apps for addressing problem gambling.
Summary: This study included a review of 14 problem-gambling-specific apps. Apps that incorporated cognitive-behavioral therapy concepts and in-app communities were associated with better aesthetics and information quality scores. Additionally, in-app communities were associated with better engagement scores. Our results highlight the importance of evidence-based and engaging features in apps designed to help people with problem gambling.
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC10919356 | PMC |
http://dx.doi.org/10.1007/s40429-023-00479-2 | DOI Listing |
Psychiatry Res
September 2025
Department of Clinical Sciences, Psychiatry, Lund University, Sölvegatan 19 - BMC I12, 221 84 Lund, Sweden. Electronic address:
Negative consequences of gambling problems have primarily been examined in terms of symptoms and impairment, with less focus on well-being, a key indicator of intra- and interpersonal functioning and a critical outcome in treatment. Additionally, the role of co-occurring psychopathology in this relation remains unclear. This study examined the relation between gambling problems and well-being in a large population-based sample of individuals who gamble (N = 1005; 52.
View Article and Find Full Text PDFJ Gambl Stud
September 2025
Department of Addiction Sciences, Taipei City Psychiatric Center, Taipei City Hospital, 309 Song-de Road, Taipei, 110, Taiwan.
Reliable tools for assessing gambling symptom severity in gambling disorder (GD) are critical for both research and clinical intervention. The Gambling Symptom Assessment Scale (GSAS) is widely used but lacks validation in Chinese-speaking populations. Our study aimed to evaluate the psychometric properties of the Chinese version of GSAS (C-GSAS) among 186 treatment-seeking GD patients.
View Article and Find Full Text PDFAddict Behav
August 2025
State Key Laboratory of Cognitive Neuroscience and Learning and IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing, China. Electronic address:
Introduction: Existing diagnosis systems, such as DSM-5 and ICD-11, predominantly rely on a dichotomous approach, flat, cross-sectional definitions of Internet Gaming Disorder (IGD) that fail to capture the persistent, evolving nature and may contribute to heterogeneity. Applying a clinical staging approach, we propose that IGD spans a continuum with early stages marked by euphoria from gaming and later stages by compulsive gaming. This study aimed to empirically identify distinct IGD stages.
View Article and Find Full Text PDFJ Behav Addict
September 2025
1National Hospital Organization, Kurihama Medical and Addiction Center, Yokosuka, Japan.
Background And Aims: Gambling-related cognitive distortions (GRCD) sustain gambling behaviors despite adverse consequences. While previous studies have shown an association between GRCD and gambling disorder (GD) severity, few have conducted causal analyses. We aimed to examine temporal changes in GRCD among treatment-seeking patients and to investigate whether GRCD predicts subsequent gambling severity.
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