A PHP Error was encountered

Severity: Warning

Message: file_get_contents(https://...@gmail.com&api_key=61f08fa0b96a73de8c900d749fcb997acc09&a=1): Failed to open stream: HTTP request failed! HTTP/1.1 429 Too Many Requests

Filename: helpers/my_audit_helper.php

Line Number: 197

Backtrace:

File: /var/www/html/application/helpers/my_audit_helper.php
Line: 197
Function: file_get_contents

File: /var/www/html/application/helpers/my_audit_helper.php
Line: 271
Function: simplexml_load_file_from_url

File: /var/www/html/application/helpers/my_audit_helper.php
Line: 3165
Function: getPubMedXML

File: /var/www/html/application/controllers/Detail.php
Line: 597
Function: pubMedSearch_Global

File: /var/www/html/application/controllers/Detail.php
Line: 511
Function: pubMedGetRelatedKeyword

File: /var/www/html/index.php
Line: 317
Function: require_once

Physiological Signal Analysis and Classification of Stress from Virtual Reality Video Game. | LitMetric

Category Ranking

98%

Total Visits

921

Avg Visit Duration

2 minutes

Citations

20

Article Abstract

Stress can affect a person's performance and health positively and negatively. A lot of the relaxation methods have been suggested to reduce the amount of stress. This study used virtual reality (VR) video games to alleviate stress. Physiological signals captured from Electrocardiogram (ECG), galvanic skin response (GSR), and respiration (RESP) were used to determine if the subject was stressed or relaxed. Time and frequency domain features were then extracted to evaluate stress levels. Frequency domain methods such as low-frequency (LF), high-frequency (HF), LF-HF ratio (LF/HF) are considered the most effective for HRV analysis, Poincare plots are moré discerning visually and shares a 81% correlation with LF/HF ratio. GSR is associated with EDA activity, which only increases due to stress. Stress and relax were classified using Linear Discriminant Analysis (LDA), Decision Tree, Support Vector machine (SVM), Gradient Boost (GB), and Naive Bayes. GB performed the best with an accuracy of 85% after 5 fold cross validation with 100 iterations, which is admirable from a small dataset with 50 samples.

Download full-text PDF

Source
http://dx.doi.org/10.1109/EMBC44109.2020.9176110DOI Listing

Publication Analysis

Top Keywords

virtual reality
8
reality video
8
frequency domain
8
stress
7
physiological signal
4
signal analysis
4
analysis classification
4
classification stress
4
stress virtual
4
video game
4

Similar Publications