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There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussions-namely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning. We found that the majority of studies focused on teaching coding and academic content through game making, and that few studies explicitly examined the roles of collaboration and identity in the game making process. We argue that future discussions of serious gaming ought to be more inclusive of constructionist approaches to realize the full potential of serious gaming. Making games, we contend, not only more genuinely introduces children to a range of technical skills but also better connects them to each other, addressing the persistent issues of access and diversity present in traditional digital gaming cultures.
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http://dx.doi.org/10.1080/00461520.2015.1124022 | DOI Listing |
Clin Ophthalmol
September 2025
Alaska Blind Child Discovery, Alaska Children's EYE & Strabismus, Anchorage, Alaska, 99508, USA.
Background: Portable sphero-cylinder refraction is useful for remote medical missions and self-checking. A novel, inexpensive, handheld optical scope with an internal vision chart and adjustable diopter lens, called the Moptim MRT-200, was therefore validated.
Methods: Young, capable patients from a pediatric eye practice had dry refraction estimates with the Moptim MRT-200, Adaptica 2WIN photoscreener, and Monocular Retinomax compared with actual refined retinoscopy.
Acta Psychol (Amst)
September 2025
Department of Social Decision Science, Carnegie Mellon University, 4815 Frew Street, Pittsburgh, 15213, PA, United States of America.
While pairwise cooperation has been extensively studied through the Prisoner's Dilemma (PD), our understanding of how cooperation emerges in small groups remains limited. We extend the classic dyadic PD framework to a triadic framework, examining two sets of PD games per individual and how individual strategies and relationships aggregate to group cooperation. Through two experiments (N=519), we investigate: (1) how structural incentives shape cooperation by varying the K-index (0.
View Article and Find Full Text PDFFront Psychol
August 2025
College of Physical Education, Yangzhou University, Yangzhou, Jiangsu, China.
Background: Under high-pressure situations, such as crucial games, some athletes often underperform. This is the case even for exceptional athletes in critical moments of competition. Athletes often experience performance anxiety, which creates attentional errors and underperformance.
View Article and Find Full Text PDFPLoS One
September 2025
Department of Advanced Industry Fusion, Konkuk University, Seoul, Republic of Korea.
The proliferation of online gambling platforms has heightened concerns over their potential to intensify problematic gambling behaviors. While previous research has examined various risk factors, the influence of prior online gaming experience on gambling transitions remains underexplored. This study investigates whether and how engagement with online gaming facilitates the migration from offline to online gambling.
View Article and Find Full Text PDFJ Behav Addict
September 2025
5Addiction Science Lab, Department of Psychology and Cognitive Science, University of Trento, Trento, Rovereto,Italy.
Background And Aims: This scoping review aims to identify current forms of interventions for Problematic Usage of the Internet (PUI) to inform more effective intervention and policy-making initiatives grounded in robust empirical evidence.
Methods: The search was conducted in the PubMed, Scopus, and PsycINFO databases until October 12, 2024. Empirical research presenting data on interventions for PUI and written in English was included without restrictions of age groups, types of interventions, or types of PUI.