Video game-based exercises for balance rehabilitation: a single-subject design.

Arch Phys Med Rehabil

Department of Electrical and Computer Engineering, University of Manitoba, Winnipeg, MB, Canada.

Published: August 2006


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Article Abstract

Objectives: To investigate whether coupling foot center of pressure (COP)-controlled video games to standing balance exercises will improve dynamic balance control and to determine whether the motivational and challenging aspects of the video games would increase a subject's desire to perform the exercises and complete the rehabilitation process.

Design: Case study, pre- and postexercise.

Setting: University hospital outpatient clinic.

Participants: A young adult with excised cerebellar tumor, 1 middle-aged adult with single right cerebrovascular accident, and 1 middle-aged adult with traumatic brain injury.

Intervention: A COP-controlled, video game-based exercise system.

Main Outcome Measures: The following were calculated during 12 different tasks: the number of falls, range of COP excursion, and COP path length.

Results: Postexercise, subjects exhibited a lower fall count, decreased COP excursion limits for some tasks, increased practice volume, and increased attention span during training.

Conclusions: The COP-controlled video game-based exercise regime motivated subjects to increase their practice volume and attention span during training. This in turn improved subjects' dynamic balance control.

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http://dx.doi.org/10.1016/j.apmr.2006.04.010DOI Listing

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