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Background and objective Arterial blood puncture (ABP) is a common, painful procedure frequently associated with anxiety. It is well-known that traditional methods of pain management do not provide relief in all cases, making it imperative to explore alternative methods like virtual reality (VR)-aided distraction. This study was designed to evaluate the influence of VR on pain and anxiety levels during ABP procedures. Methods A total of 79 adults were recruited to undergo ABP and were assessed using the State-Trait Anxiety Inventory (STAI) for anxiety and the Numerical Pain Rating Scale (NPRS) for pain. The VR intervention was performed before the second ABP. The data were analyzed with the help of SPSS Statistics, version 23 (IBM Corp., Armonk, NY), using paired sample t-tests. Results It was found that the VR intervention significantly decreased levels of pain (p<0.0005), with the average pain intensity improving from 4.21 ± 2.14 before intervention at baseline to 3.23 ± 1.88 after intervention. In contrast, there was no significant difference in anxiety levels before VR intervention versus after (p = 0.858). Conclusions VR-aided distraction has emerged as a non-pharmacological method to reduce pain during ABP procedures. Further studies are required to determine its effect on anxiety and to evaluate its use in the broader clinical environment.
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http://dx.doi.org/10.7759/cureus.89035 | DOI Listing |
Sci Rep
September 2025
Department of Data Science, Hanyang University, Seoul, 04763, Republic of Korea.
The increasing prevalence of depression has highlighted Mindfulness-Based Cognitive Therapy (MBCT) as an effective treatment. However, conventional MBCT has several limitations, including barriers to access, the need for trained professionals, and inconsistent levels of participant engagement. The feasibility of using Virtual Reality (VR) for MBCT has emerged as a promising solution, but further research is needed to assess its therapeutic potential.
View Article and Find Full Text PDFAnesth Prog
September 2025
Objective: The purpose of this study was to compare nitrous oxide (N2O) vs virtual reality (VR) as methods for reducing pain and anxiety during a dental injection. The primary objectives were to assess acute changes in stress responses by comparing salivary cortisol levels between the 2 groups and differences in injection pain scores.
Methods: A total of 132 female subjects serving as their own control received maxillary lateral incisor infiltration injections with the use of either N2O or a VR headset during separate appointments spaced at least 2 weeks apart.
Introduction: Distraction methods such as virtual reality and cold vibration devices (Buzzy) are recommended during vascular access. Few studies focused on distraction during intramuscular injection.
Methods: This study evaluated the effect of distraction methods on procedure-related pain, fear, and anxiety during the intramuscular injection in children aged 5 to 12 years in the pediatric emergency department.
JMIR Serious Games
September 2025
Women's and Newborn Program, Monash Health, 246 Clayton Rd, Melbourne, 3168, Australia, 61 395946666.
Background: Intrauterine devices (IUDs) are safe and effective long-acting reversible contraceptive therapies that are also used as minimally invasive treatment for heavy menstrual bleeding, endometrial hyperplasia, and early-stage endometrial cancer. Despite many advantages, IUDs are underused predominantly due to patient discomfort. Although many techniques have been explored previously in the literature, there is currently little consensus on effective analgesic strategies.
View Article and Find Full Text PDFJB JS Open Access
September 2025
Department of Orthopedics and Rehabilitation, University of Iowa, Iowa City, Iowa.
Introduction: Modern orthopaedic residency training increasingly integrates knowledge, skills, and behavior (KSB), in line with updated American Board of Orthopaedic Surgery (ABOS) and Accreditation Council for Graduate Medical Education (ACGME) guidelines. Developments in simulation technology-including high-fidelity simulators, virtual reality, and data-driven assessment tools-enable programs to target both technical and non-technical competencies. This paper examines how innovations in simulation, curriculum design, and performance assessment are shaping the future of orthopaedic education.
View Article and Find Full Text PDF