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Aims: To verify the efficacy of virtual reality compared to tablet games for pain and anxiety management in children undergoing percutaneous bone pin and/or suture removal procedures.
Design: Randomised clinical trial using two parallel groups: (1) virtual reality or (2) tablet game.
Methods: Three-center, randomised pragmatic clinical trial, using a parallel design with two groups (experimental group: immersive virtual reality; active comparator: tablet games). Children aged 6-17 requiring percutaneous pins and/or sutures were recruited between 2020 and 2022 from three outpatient orthopaedic clinics in paediatric hospitals. Pain was measured with the Numerical Rating Scale and anxiety with the Child Fear Scale before and immediately after the procedure.
Results: A total of 188 participants were assigned to either the virtual reality group (96 participants) or the tablet group (92 participants). At the first assessment, there was no noticeable difference between the two groups in terms of pain or anxiety levels. However, further analysis revealed that participants aged 13 and older in the virtual reality group experienced significantly lower anxiety.
Conclusion: Virtual reality was not more efficacious than games on a tablet for pain and anxiety of children undergoing removal of bone pins or sutures. However, virtual reality demonstrated a benefit in reducing anxiety for teenagers, particularly those aged 13-older.
Implication For The Professional And/or Patient Care: Virtual reality games provide an immersive, non-pharmacological alternative of for anxiety management of teenagers during pins and/or sutures removal.
Impact: This study showed that a virtual reality game may help reduce anxiety during pins and/or sutures removal procedures in patients aged 13 years and older.
Reporting Method: We adhered to the CONSORT checklist for reporting results.
Patient Or Public Contribution: A patient partner reviewed the study design, methods and final manuscript.
Trial Registration: NCT03680625.
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http://dx.doi.org/10.1111/jan.16991 | DOI Listing |
Surg Endosc
September 2025
Department of Surgery & Interventional Science, University College London, Gower St, London, WC1E 6BT, UK.
Introduction: The transition from traditional laparoscopy to robotic surgery marks a significant chage in surgical practice. An understated aspect of this transition may be the three dimensional (3D) view from the surgical console. This study hypothesises that acclimatisation with 3D virtual reality (VR) video may enhance robotic simulator performance in novice robotic surgeons.
View Article and Find Full Text PDFBMJ Open
September 2025
Medical Affairs - Research Innovation & Enterprise, Alexandra Hospital, National University Health System, Alexandra Hospital, Singapore.
Introduction: Virtual reality (VR) technology is increasingly being explored as a medium for delivering mindfulness-based interventions. While studies have investigated the feasibility and efficacy of VR-based mindfulness interventions, there has been limited synthesis of user experiences and perceptions across diverse applications, hindering the iterative refinement of these technologies and limiting evidence-based guidance for effective deployment in real-world settings. This systematic review aims to comprehensively identify, appraise and synthesise qualitative research on end-user experiences and perceptions of VR-based mindfulness interventions.
View Article and Find Full Text PDFBehav Brain Res
September 2025
Department of Cognitive Sciences, Faculty of Psychology and Education, University of Tehran, Tehran, Iran; School of Cognitive Sciences, Institute for Research in Fundamental Sciences (IPM), Niavaran, Tehran, Iran.
Working memory (WM) is a core cognitive mechanism necessary for adaptive behavior. In the last few decades, scientists have studied WM using rodent models through traditional and time-consuming approaches, such as the Radial Arm Maze and the T-Maze. While these traditional tools have presented fundamental understanding, their dependence on manual operations restrains experimental precision and scalability.
View Article and Find Full Text PDFInt J Med Inform
September 2025
Profesora Titular de la Universidad de Alicante, Spain. Electronic address:
Background: Immersive Virtual Reality (IVR) is increasingly used in health sciences education to simulate high-risk, low-frequency scenarios such as mass casualty incidents. While prior research has focused on student outcomes, the perceptions of instructors about available IVR tools remains underexplored.
Objective: To evaluate instructors' perceptions regarding ease of use, educational value, and technical quality of the "VR-Triage" immersive simulation tool in a disaster and mass casualty incident course.
JMIR Hum Factors
September 2025
Villa Beretta Rehabilitation Center, Costa Masnaga, Italy.
Background: Telerehabilitation is a promising solution to provide continuity of care. Most existing telerehabilitation platforms focus on rehabilitating upper limbs, balance, and cognitive training, but exercises improving cardiovascular fitness are often neglected.
Objective: The objective of this study is to evaluate the acceptability and feasibility of a telerehabilitation intervention combining cognitive and aerobic exercises.