98%
921
2 minutes
20
Introduction: Individuals with Type 2 Diabetes Mellitus may benefit from exergaming training. Exergaming, technology-driven physical activities requiring participants to be physically active or exercise to play the game, allows combining cognitive with motor training. This trial aimed to primarily evaluate the feasibility of an exergame-based training protocol. Secondarily, possible effects on physical, functional, and patient-reported outcomes were explored.
Methods: Type 2 diabetic individuals performed an exergaming protocol on a pressure sensitive platform. After a 6-week control period, training was administered 2-3 times weekly for another six weeks for 30-60 minutes per session. Outcome variables were assessed during baseline (T0), pre-intervention (T1) and twice at postintervention (T1 and T2). An interview after completion ended the study program. Feasibility was determined by recruitment, adherence, compliance, attrition rates, motivation, satisfaction, and technology acceptance.
Results: Eleven of 13 participants completed the study protocol. The feasibility criteria adherence-mandatory (86.4%), adherence-voluntary (70.2%), compliance (99.7%), attrition (15.4%) rate, motivation (82%), satisfaction (80%), and technology acceptance (62.5%) were all deemed acceptable, except for the recruitment rate (13.7%). There were inconsistent effects on functional outcomes, appraisal of diabetes, and health-related quality of life. Qualitative patient-reported experience was overall positive, which is in line with the quantitative results.
Conclusion: The exergame-based training program is feasible and safe and type 2 diabetic participants' acceptance of this approach was high, although the recruitment procedure needs minor changes. Furthermore, results were obtained that might be useful in selecting appropriate assessments and sample sizes in future trials.
Download full-text PDF |
Source |
---|---|
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC11489935 | PMC |
http://dx.doi.org/10.1177/20552076241285090 | DOI Listing |
Alzheimers Res Ther
September 2025
Motor Control and Learning Group, Institute of Human Movement Sciences and Sport, Department of Health Sciences and Technology, ETH Zurich, Leopold-Ruzicka-Weg 4, Zurich, 8093, Switzerland.
Introduction: Exergame-based training is emerging as the most effective exercise modality for improving cognition, yet its neural correlates remain largely unexplored. This study explored gray matter (GM) and white matter (WM) changes following the addition of ‘Brain-IT’ training to usual care in mild neurocognitive disorder (mNCD) and their associations with cognitive performance changes.
Methods: We included 41 participants with mNCD, randomized to either the intervention (‘Brain-IT’ training + usual care) or the control (usual care only) group.
Contemp Clin Trials
September 2025
School of Computer Science, University of Galway, Galway, Ireland.
Osteoporosis is a major bone disease, affecting more than 200 million people globally. Physical exercise is a powerful non-pharmaceutical fracture prevention strategy for people with osteoporosis or those at risk of falls. However, the participation in and adherence to an exercise regimen by older adults is often low due to a lack of motivation, a fear of falling, safety and/or cost.
View Article and Find Full Text PDFInt J Behav Nutr Phys Act
August 2025
Department of Applied Human Sciences, University of Minnesota Duluth, Minnesota, USA.
Background: Rapid technological advancements have rendered many prior reviews of technology-integrated physical activity (PA) interventions in K-12 schools obsolete. A comprehensive analysis examining both the effects of these interventions and the specific roles that technology plays has been notably lacking. This review aimed to systematically examine the effects of technology-infused PA interventions and identify the specific types, roles, and contextual applications of technology within K-12 schools.
View Article and Find Full Text PDFJMIR Form Res
August 2025
Department of Media & Communication, City University of Hong Kong, M5010, 5/F Run Run Shaw Creative Media Centre, 18 Tat Hong Avenue, Hong Kong, China (Hong Kong), 852 34428868.
Background: The global trend toward population aging poses significant challenges for maintaining older adults' health and well-being, particularly in multicultural urban environments like Singapore. Despite the potential of digital health interventions, older adults face substantial barriers to technology adoption, including complex interfaces and culturally inappropriate content. Existing mobile health apps often fail to integrate physical, nutritional, and mental health components or accommodate the needs of multicultural older adult populations.
View Article and Find Full Text PDFMult Scler Relat Disord
August 2025
Graduate Program in Rehabilitation Sciences at the Faculty of Health Sciences and Technologies, University of Brasília - UnB, Brasília, DF, Brazil.
Multiple sclerosis is an inflammatory demyelinating disease of the central nervous system that has a major impact on upper limb motor function. It significantly limits performance in basic and instrumental activities of daily living and impairs independence in this population. Intensive, specific, and functional exercises in a dual-task context can be performed through exergames, helping to recover the sensorimotor function of the upper limb.
View Article and Find Full Text PDF