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Introduction: Manufacturing facilities and factories are stressful work environments. Interventions to improve factory workers' stress is necessary to promote occupational health. This study aimed to examine the effects of virtual reality natural experiences on furniture factory employees' psychological and physiological stress.
Methods: A single-blinded, non-randomised quasi-experimental study was conducted between July and December 2021. Factory workers were recruited from two factories, and all participants at a given factory were assigned to either an experimental group or a comparison group. The intervention was conducted in a clean conference room once a week for 12 weeks during the worker's break time. The experimental group received virtual reality natural experiences consisting of 30-minute nature-based 360° videos which were played in a headset. The generalised estimating equations were performed for the statistical analyses.
Results: In total, 35 participants completed the intervention. As to psychological stress, the experimental group showed improvements in distress, depression, and anxiety, and a positive affect after the intervention compared to the comparison group. As to physiological stress, the experimental group showed improvements in indicators of heart rate variability compared to the comparison group, including standard deviations of all normal-to-normal intervals, low-frequency power, and high-frequency power.
Discussion: Virtual reality is an innovative platform to bring the natural environment into an indoor environment to create similar health effects.
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC10025299 | PMC |
http://dx.doi.org/10.3389/fpsyg.2023.993143 | DOI Listing |
Prehosp Disaster Med
September 2025
CACI, Inc, Falls Church, VirginiaUSA.
Introduction: Targeted identification, effective triage, and rapid hemorrhage control are essential for optimal outcomes of mass-casualty incidents (MCIs). An important aspect of Emergency Medical Service (EMS) care is field triage, but this skill is difficult to teach, assess, and research.
Study Objective: This study assessed triage efficacy and hemorrhage control of emergency responders from different professions who used the Sort, Assess, Life-Saving Treatment (SALT) triage algorithm in a virtual reality (VR) simulation of a terrorist subway bombing.
Korean J Med Educ
September 2025
Clinical Skills Department and IMU Centre of Education, IMU University, Bukit Jalil, Malaysia.
Korean J Med Educ
September 2025
Laboratory of Mathematics, Artificial Intelligence, and Digital Learning, Hassan II University of Casablanca, Casablanca, Morocco.
Purpose: This study explores how immersive simulation-based learning affects nursing students' engagement, motivation, satisfaction, self-confidence, and knowledge gains in anatomy education.
Methods: A quasi-experimental study was carried out from January to February 2025 among nursing students. A total of 76 participants were randomly assigned to one of two groups: an experimental group receiving immersive simulation (n=38) and a control group following traditional instruction (n=38).
J Dent Educ
September 2025
Department of Oral and Maxillofacial Surgery, Stomatological Hospital, School of Stomatology, Southern Medical University, Guangzhou, P. R. China.
Background: Virtual reality (VR) and artificial intelligence (AI) technologies have advanced significantly over the past few decades, expanding into various fields, including dental education.
Purpose: To comprehensively review the application of VR and AI technologies in dentistry training, focusing on their impact on cognitive load management and skill enhancement. This study systematically summarizes the existing literature by means of a scoping review to explore the effects of the application of these technologies and to explore future directions.
Eur J Neurosci
September 2025
Experimental Psychology I, Institute of Psychology, Osnabrück University, Osnabrück, Germany.
Initial findings linking Virtual Reality (VR)-based encoding to increased recollection at retrieval remain inconclusive due to heterogeneous study designs and dependence on behavioral data. To clarify under which circumstances VR-based encoding affects or enhances episodic memory retrieval, the fundamental question remains whether the encoding modality, i.e.
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