Category Ranking

98%

Total Visits

921

Avg Visit Duration

2 minutes

Citations

20

Article Abstract

In recent years, technological advances and the introduction of social streaming platforms (e.g., Twitch) have contributed to an increase in the popularity of esports, a highly profitable industry with millions of active users. In this context, there is little evidence, if any, on how users perceive in-game advertising (IGA) and other key elements of the game viewing experience (e.g., facecam and chat) in terms of visual attention. The present eye-tracking study aimed at investigating those aspects, and introducing an eye-tracking research protocol specifically designed to accurately measure the visual attention associated with key elements of the game viewing experience. Results showed that (1) the ads available in the game view (IGAs) are capable altogether to attract 3.49% of the users' visual attention; (2) the chat section draws 10.68% of the users' visual attention and more than the streamer's face, known as a powerful attentional driver; (3) the animated ad format elicits higher visual attention (1.46%) than the static format (1.12%); and (4) in some circumstances, the visual attention elicited by the ads is higher in the "Goal" scenes (0.69%) in comparison to "No-Goal" scenes (0.51%). Relevant managerial implications and future directions for the esports industry are reported and discussed.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC9599612PMC
http://dx.doi.org/10.3390/brainsci12101345DOI Listing

Publication Analysis

Top Keywords

visual attention
28
game viewing
12
viewing experience
12
in-game advertising
8
key elements
8
elements game
8
users' visual
8
attention
7
visual
6
esports visual
4

Similar Publications

Primate lateral intraparietal area (LIP) has been directly linked to perceptual categorization and decision-making. However, the intrinsic LIP circuitry that gives rise to the flexible generation of motor responses to sensory instruction remains unclear. Using retrograde tracers, we delineate two distinct operational compartments based on different intrinsic connectivity patterns of dorsal and ventral LIP.

View Article and Find Full Text PDF

Effects of location- and object-based attention on sensory processing have been mostly studied in isolation leaving the relations between them less well understood. In an EEG experiment, temporal dynamics of location- and object-based attention were investigated with a probabilistic spatial cueing task to test temporal differences between sensory enhancement of two locations in one object. Stimuli consisted of two vertical rectangles/bars filled with a random noise pattern.

View Article and Find Full Text PDF

Prior researches on global-local processing have focused on hierarchical objects in the visual modality, while the real-world involves multisensory interactions. The present study investigated whether the simultaneous presentation of auditory stimuli influences the recognition of visually hierarchical objects. We added four types of auditory stimuli to the traditional visual hierarchical letters paradigm:no sound (visual-only), a pure tone, a spoken letter that was congruent with the required response (response-congruent), or a spoken letter that was incongruent with it (response-incongruent).

View Article and Find Full Text PDF

Sex differences in gaze patterns while viewing dynamic and static sexual scenes.

Maturitas

August 2025

Turku PET Centre, University of Turku and Åbo Akademi University, Finland; Turku University Hospital, Turku, Finland; Department of Psychology, University of Turku, Finland. Electronic address:

Objectives: Faces and bodies serve as important cues of physical attractiveness and reproductive fitness. Previous studies indicate that there are sex-related differences in the visual processing of erotic stimuli. We investigated gaze patterns and sex differences during sexual perception.

View Article and Find Full Text PDF

ObjectiveThis work examined performance costs for a spatial integration task when two sources of information were presented at increasing eccentricities with an augmented-reality (AR) head-mounted display (HMD).BackgroundSeveral studies have noted that different types of tasks have varying costs associated with the spatial proximity of information that requires mental integration. Additionally, prior work has found a relatively negligible role of head movements associated with performance costs.

View Article and Find Full Text PDF