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Background: Knowledge transfer helps health care staff to be competent, well informed, and up to date. It also contributes to adherence to standards and best practices.
Objectives: To design, implement, and evaluate an escape game based on a selection of Accreditation Canada required organizational practices (ROPs).
Methods: This prospective descriptive study involved nurses and pharmacists in a health care centre. An escape game based on 6 ROPs was designed. The game was played by teams of participants in a patient room within the centre, with each game lasting 25 minutes. Participants' satisfaction with various aspects of their experience was assessed.
Results: A total of 200 people (52 teams) participated in the escape game. About half of the teams ( = 28) completed the game within the allotted time (average completion time 20 minutes, 53 seconds; standard deviation [SD] 2 minutes, 45 seconds). On average, 1.32 (SD 0.88) clues were provided to successful teams and 1.88 (SD 0.95) to unsuccessful teams. Participants were very satisfied with their experience. However, members of unsuccessful teams had significantly lower agreement that the escape game was relevant to their practice and that it was an effective method of communication.
Conclusions: An escape game based on a selection of ROPs was successfully implemented as part of the hospital's preparation for an accreditation visit. Use of an escape game as a knowledge transfer tool was appreciated by the staff.
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http://dx.doi.org/10.4212/cjhp.3163 | DOI Listing |
Psychiatry Res
August 2025
Department of Psychology, Memorial University of Newfoundland, Canada.
Previous research has suggested that substance use disorders and behavioural addictions tend to co-occur and have similar diagnostic criteria. This has prompted investigation into new diagnostic categories and conceptualizations of addiction. Network theory may provide a novel and useful framework for conceptualizing such psychological disorders.
View Article and Find Full Text PDFCreat Nurs
August 2025
Department of Nursing, Faculty of Health Sciences, University of Malta, Msida, Malta.
Emotional competence, the ability to manage interpersonal relationships through understanding one's and others' emotions, encompasses two dimensions: cognitive and behavioral. In nursing practice, the combination of these dimensions allows for better performance in highly complex clinical situations. Nursing education does not always emphasize these competences.
View Article and Find Full Text PDFNurse Educ Pract
August 2025
Karadeniz Technical University, Faculty of Health Sciences, Department of Nursing, Trabzon, Turkey. Electronic address:
Aim: This study aimed to evaluate the impact of escape room game design, an active teaching strategy, on nursing students' knowledge of patient safety and team cooperation.
Background: Gamification-based escape rooms enhance knowledge and skill acquisition by fostering student motivation and promoting active learning.
Design: A randomized controlled experimental design with pre-post tests was employed.
Anat Sci Educ
August 2025
Department of Foundational Sciences, Methodist University Cape Fear Valley Health, Fayetteville, North Carolina, USA.
The popularity of escape rooms as a teaching tool in medical education has grown in recent years due to their ability to increase knowledge, self-confidence, and promote team-based skills. To increase efficacy in learning head and neck anatomy, a virtual escape room was built and employed as a review with a Health Professions Anatomy course. The concept was that students were trapped within the brain and had to determine the correct cranial nerve exit.
View Article and Find Full Text PDFAnat Sci Educ
August 2025
Lake Erie College of Osteopathic Medicine, Erie, Pennsylvania, USA.
Game-based learning research in the area of medical education has increased drastically in the last 10 years. It has become an area of interest because adding games to educational scenarios has been shown to increase engagement and motivation as well as improve academic outcomes for students. There are still gaps within this research, as prior investigations have not had control groups, assessed knowledge gain, or assessed motivation using a validated survey.
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