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Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games' potential risks, despite lacking adequate supporting data. The concern-evidence mismatch underscores that we know too little about games' impacts on well-being. We addressed this disconnect by linking six weeks of 38 935 players' objective game-behaviour data, provided by seven global game publishers, with three waves of their self-reported well-being that we collected. We found little to no evidence for a causal connection between game play and well-being. However, results suggested that motivations play a role in players' well-being. For good or ill, the average effects of time spent playing video games on players' well-being are probably very small, and further industry data are required to determine potential risks and supportive factors to health.
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http://dx.doi.org/10.1098/rsos.220411 | DOI Listing |
J Prof Nurs
September 2025
Kocaeli University of Health and Technology, Information Systems Engineering Deparment, Kocaeli, Turkey; Wefi Games Software Company, Goller Bolgesi Teknokenti, Isparta, Turkey.
Background: Comprehensive history-taking is crucial for patient assessment, prioritisation of care, and planning of care. While direct instruction methods effectively explain history-taking processes and components, they provide insufficient opportunities for practice, necessitating the implementation of supplementary teaching strategies.
Objective: This study aimed to examine the effects of AI chatbot-supported history-taking training on nursing students' questioning skills and clinical stress levels.
PLoS One
September 2025
Department of Advanced Industry Fusion, Konkuk University, Seoul, Republic of Korea.
The proliferation of online gambling platforms has heightened concerns over their potential to intensify problematic gambling behaviors. While previous research has examined various risk factors, the influence of prior online gaming experience on gambling transitions remains underexplored. This study investigates whether and how engagement with online gaming facilitates the migration from offline to online gambling.
View Article and Find Full Text PDFInt J Sports Phys Ther
September 2025
Background: In handball, injury occurs more frequently during actual games than during handball practice. However, mechanical loading during actual games is unknown.
Purpose: The purpose of this study was to describe body impact characteristics during handball games using accelerometers, and to investigate sex differences in these characteristics.
Front Digit Health
August 2025
Department of Psychology, Birmingham City University, Birmingham, United Kingdom.
Introduction: Video games have been shown to offer psychological benefits to gamers during times of stress. One recent, salient example of a stress-inducing event was the COVID-19 pandemic, which created periods of social isolation and uncertainty on a global scale. The current study offers a glimpse into the lives of video gamers during the COVID-19 pandemic and the role of video games in navigating day-to-day stresses during a crisis.
View Article and Find Full Text PDF