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Transcranial random noise stimulation (tRNS) is a brain stimulation technique that has been shown to increase motor performance in simple motor tasks. The purpose was to determine the influence of tRNS on motor skill acquisition and retention in a complex golf putting task. Thirty-four young adults were randomly assigned to a tRNS group or a SHAM stimulation group. Each subject completed a practice session followed by a retention session. In the practice session, subjects performed golf putting trials in a baseline test block, four practice blocks, and a post test block. Twenty-four hours later subjects completed the retention test block. The golf putting task involved performing putts to a small target located 3 m away. tRNS or SHAM was applied during the practice blocks concurrently with the golf putting task. tRNS was applied over the first dorsal interosseus muscle representation area of the motor cortex for 20 min at a current strength of 2 mA. Endpoint error and endpoint variance were reduced across the both the practice blocks and the test blocks, but these reductions were not different between groups. These findings suggest that an acute application of tRNS failed to enhance skill acquisition or retention in a golf putting task.
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http://dx.doi.org/10.1016/j.humov.2019.04.017 | DOI Listing |
Eur J Sport Sci
September 2025
School of Applied Psychology, Griffith University, Brisbane, Queensland, Australia.
Virtual reality (VR) offers opportunities to train and assess visuomotor skills and sports performance in controlled, reproducible contexts, supporting innovation in research and training. However, VR imposes unique sensory demands that may disrupt movement coordination, task performance, and potential skill learning. This study used putting performance assessment and eye-tracking to examine visuomotor coordination and performance in VR versus the real world, and whether effects varied by task expertise and athlete skill.
View Article and Find Full Text PDFFront Psychol
July 2025
Center for Cognitive Interaction Technology (CITEC), Bielefeld University, Bielefeld, Germany.
Introduction: The goal of this study was to examine the neural activities, which contribute to performance efficiency in the early stages of motor skill learning, such as amateur versus novice. To achieve this goal, electroencephalography (EEG) was employed to compare the differences in EEG power that can be used to assess neural excitability between amateur and novice golfers during a visuomotor task (i.e.
View Article and Find Full Text PDFSensors (Basel)
July 2025
Faculty of Sciences of Sport and Physical Education, Department of Physical Education, University of A Coruña, 15179 A Coruña, Spain.
Unlabelled: Transcranial direct current stimulation (tDCS) modulates cortical excitability, thus inducing improvements in motor learning of simple tasks. In this study, we aimed to evaluate the effect of different tDCS conditions-anodal stimulation over the motor cortex (M1), anodal and cathodal stimulation over the prefrontal cortex (PFC), and sham-on the online and offline learning of a complex accuracy task (golf-putting) in novice golfers.
Methods: A total of 40 young, healthy subjects (24 men, 16 women) without previous golf experience were randomly distributed in four groups receiving sham, anodal M1, anodal PFC or cathodal PFC tDCS.
Eur J Sport Sci
August 2025
College of Education and Allied Professions, School of Teaching and Learning, Western Carolina University, Cullowhee, North Carolina, USA.
Disc golf is becoming increasingly popular, but there is no published information on performance differences between males and females. The aim of this study was to investigate sex differences in disc golf performance in recent years and to discuss the implications of these sex differences on eligibility criteria for women's disc golf competitions. We used publicly available data sources from the Professional Disc Golf Association (PDGA) and Disc Golf Pro Tour (DGPT) to compile performance data related to player ratings, throwing distance, throwing accuracy, and putting success at the professional, amateur, and junior levels.
View Article and Find Full Text PDFPLoS One
July 2025
Yanbian University, Jilin Province, China.
Objective: To investigate the effects of game-based learning on tactical awareness and skill development in golf training programs.
Methods: A randomized controlled trial was conducted with 45 male athletes aged 18-30, divided into three groups: Tactical Awareness Training Group (TATG), Skill-Based Training Group (SBTG), and an Active Control Group (ACG). The intervention lasted eight weeks.