Walking with avatars: Gait-related visual information for following a virtual leader.

Hum Mov Sci

School of Physical Education, Sport and Exercise Science, University of Otago, PO Box 56, Dunedin 9054, New Zealand.

Published: August 2019


Category Ranking

98%

Total Visits

921

Avg Visit Duration

2 minutes

Citations

20

Article Abstract

Dynamic situations, such as interactive sports or walking on a busy street, impose high demands on a person's ability to interact with (others in) its environment (i.e., 'interact-ability'). The current study examined how distance regulation, a fundamental component of these interactions, is mediated by different sources of visual information. Participants were presented with a back and forwards moving virtual leader, which they had to follow by walking back and forwards themselves. We presented the leader in several appearances that differed in the presence of segmental (i.e., relative movements of body segments), cadence-related (i.e., sway and bounce), and global (i.e., optical expansion-compression) information. Results indicated that removing segmental motion information from the virtual leader significantly deteriorated both temporal synchronization and spatial accuracy of the follower to the leader, especially when the movement path of the leader was less regular/predictable. However, no difference was found between cadence-related and global motion information appearances. We argue that regulating distance with others effectively requires a versatile attunement to segmental and global motion information depending on the specific task demands. The results further support the notion that detection of especially segmental information allows for more timely 'anticipatory' tuning to another person's locomotor movements and intentions.

Download full-text PDF

Source
http://dx.doi.org/10.1016/j.humov.2019.04.003DOI Listing

Publication Analysis

Top Keywords

virtual leader
12
global motion
8
leader
6
walking avatars
4
avatars gait-related
4
gait-related visual
4
visual virtual
4
leader dynamic
4
dynamic situations
4
situations interactive
4

Similar Publications

Background: Community engagement is key to developing culturally responsive public health interventions that resonate with diverse populations and promote health equity.

Brief Description Of Activity: We applied an adapted version of Boot Camp Translation (BCT), a community-based participatory approach, to develop culturally and locally relevant messaging and materials for diverse populations. This adapted BCT approach focuses on three core themes: (1) Listen, (2) Empower, and (3) Co-Create, or LEC.

View Article and Find Full Text PDF

Introduction: Medical physicists play a critical role in ensuring image quality and patient safety, but their routine evaluations are limited in scope and frequency compared to the breadth of clinical imaging practices. An electronic radiologist feedback system can augment medical physics oversight for quality improvement. This work presents a novel quality feedback system integrated into the Epic electronic medical record (EMR) at a university hospital system, designed to facilitate feedback from radiologists to medical physicists and technologist leaders.

View Article and Find Full Text PDF

Background: Gender disparities exist in cardiothoracic surgery (CT), though qualitative investigations are lacking. We aimed to explore the impact of workplace culture on belonging, burnout, and career exit for women in CT.

Study Design: We conducted virtual semi-structured interviews with women cardiothoracic surgeons in practice for ≥5 years across the United States from 9/2024 to 12/2024.

View Article and Find Full Text PDF

Background: In healthcare education, virtual reality (VR), simulating real-world situations, is emerging as a tool to improve communication skills, particularly in sensitive scenarios involving patients and caregivers. While promising, VR-based education also poses challenges such as avatar realism, cognitive load, and the need for pedagogical grounding.

Objective: This protocol paper presents the VR-TALKS project, which aims to develop, apply, and evaluate VR scenarios designed to teach healthcare students communication skills in serious illness scenarios.

View Article and Find Full Text PDF

Effectiveness of Virtual Reality on Pain During Peripheral Intravenous Catheterization in the Emergency Room: A Randomized Clinical Trial.

J Infus Nurs

September 2025

Author Affiliations: Nursing Department, Universidade Federal de Santa Catarina, Florianópolis, Santa Catarina, Brazil (Fernandes Albeirice da Rocha, Zaghi Vitor, and Kuerten Rocha); Health and Services Department, Instituto Federal de Santa Catarina, Joinville, Santa Catarina, Brazil (Fernandes Al

The aim of the study was to evaluate the effectiveness of virtual reality in reducing pain and procedure-related distress during peripheral intravenous catheter (PIVC) insertion in children. A 2-arm, randomized, parallel-group clinical trial compared virtual reality with standard care. Children aged 4 to 14 years requiring an elective PIVC were randomly assigned (1:1) to virtual reality with a relaxing ocean film (intervention group) or standard care (control group).

View Article and Find Full Text PDF