Publications by authors named "Oshin Wilson"

Each year, over 25% of adults aged sixty-five years old or older suffer a fall, and three million are treated for fall-related injuries due to lack of balance. Here, we aimed to investigate how virtual reality (VR)-based training affects balance performance and confidence in older adults. To accomplish this goal, we studied 21 healthy, older individuals between 60 and 85 years old, both pre- and post-training (6 weeks of training, twice per week (or 12 sessions)).

View Article and Find Full Text PDF

The purpose of our study was to investigate virtual reality (VR)-based and traditional balance training methods' effects on balance confidence and balance ability. Falls and imbalance are a major concern for the rapidly growing population of older adults. Thus, there is a need to seek out alternatives to traditional balance programs, particularly ones that can be translated to one's home environment.

View Article and Find Full Text PDF