Publications by authors named "Lisa Levelt"

Article Synopsis
  • * Out of these, 20 tools were gamified, while 14 were serious games, with serious games showing a higher diversity of game mechanics—55 unique mechanics were identified in total.
  • * Although 85% of the tools justified the use of gamification to enhance user engagement, only 45% provided reasons for specific game mechanics; moreover, there is a lack of experimental research assessing gamification's effectiveness in this context.
View Article and Find Full Text PDF

Objective: To evaluate associations between self-reported biopsychosocial factors and persistent fatigue with dynamic single-case networks.

Methods: 31 persistently fatigued adolescents and young adults with various chronic conditions (aged 12 to 29 years) completed 28 days of Experience Sampling Methodology (ESM) with five prompts per day. ESM surveys consisted of eight generic and up to seven personalized biopsychosocial factors.

View Article and Find Full Text PDF
Article Synopsis
  • * The systematic review will examine the use of gamified eHealth interventions, focusing on the game mechanics used, the rationale behind their implementation, and any observed effects, particularly in comparison to traditional management approaches.
  • * The review will adhere to established guidelines, analyzing studies from databases like Embase and Psycinfo, and involve independent reviewers to ensure the quality and reliability of the findings while maintaining ethical standards due to the use of publicly available data.
View Article and Find Full Text PDF